BZ, Z.; FITRIATIN, D.; SUCIANI, S.; KHOLISA, S. N. Gamification-Based Emotional Connectivity Model: Strengthening Positive Classroom Relationships to Reduce Student Academic Burnout. Managere: Indonesian Journal of Educational Management, [S. l.], v. 7, n. 4, p. 362–375, 2025. DOI: 10.52627/managere.v7i4.1305. Disponível em: http://serambi.org/index.php/managere/article/view/1305. Acesso em: 31 jan. 2026.