Domino Card Media Development to Improve Critical Thinking Skills of 5th Grade Elementary School Students

Authors

  • Wilda Lailatul Fitri Universitas Islam Negeri Sultan Maulana Hasanuddin Banten
  • Fitri Hilmiyati Universitas Islam Negeri Sultan Maulana Hasanuddin Banten
  • Juhji Juhji Universitas Islam Negeri Sultan Maulana Hasanuddin Banten

DOI:

https://doi.org/10.61987/ijpp.v2i1.1272

Keywords:

Domino Card Media, Learning Media Development, Critical Thinking Skills, Elementary Students

Abstract

The development of innovative learning media is essential to enhance students’ critical thinking skills in elementary education. This study aims to develop Domino Card learning media for fifth-grade students to improve their critical thinking skills. The research was motivated by preliminary observations at MI Mathla’ul Huda, which revealed that students’ critical thinking abilities were relatively low due to the limited use of instructional media supporting higher-order thinking. The study employed a Research and Development (R&D) approach using the ADDIE model, comprising analysis, design, development, implementation, and evaluation stages. Validation results showed that the media expert awarded a score of 86%, while the material expert gave 94%, indicating high validity. The effectiveness of the media was measured through pre-test and post-test assessments. The average pre-test score was 60.37, increasing to 86.29 in the post-test. The N-gain value was 0.64 (64%), categorized as “Quite Effective.” These findings indicate that the developed domino card media effectively enhances students’ critical thinking skills.

References

Āboltiņa, L., Lāma, G., Sarva, E., Kaļķe, B., Āboliņa, A., Daniela, L., … Bernande, M. (2023). Challenges and Opportunities for the Development of Future Teachers’ Professional Competence in Latvia. Frontiers in Education, 8. https://doi.org/10.3389/feduc.2023.1307387

Adawiyah, A. R., & Kowiyah, K. (2021). Development of Domino Card Media in Mathematics Learning Multiplication Operations for Elementary School Students. Jurnal Basicedu, 5(4), 2370–2376. https://doi.org/10.31004/basicedu.v5i4.1224

Andiono, N., Hidayati, W., Syamsiyah, M., & Athiyah, T. U. (2025). Classroom Practices Through Action Research: A Case Study in Islamic Education. Education and Sociedad Journal, 2(2), 54–65. https://doi.org/10.61987/edsojou.v2i2.699

Baum, W. M. (2021). Introduction to Molar Behaviorism and Multiscale Behavior Analysis. Contemporary Behaviorisms in Debate, pp. 43–62. https://doi.org/10.1007/978-3-030-77395-3_4

Behardien, N., Brijlal, P., & Roman, N. V. (2023). Exodontia Skills Acquisition: Focusing on Clinical Teaching and Training. PLoS ONE, 18(6 June). https://doi.org/10.1371/journal.pone.0286737

Campbell, R. C., Nguyen, N. T. T., Kim, J. H., Duke, L. A., Taraban, R., & Reible, D. D. (2021). Visual Thinking Strategies (VTS) for Promoting Reflection in Engineering Education: Graduate Student Perceptions. ASEE Annual Conference and Exposition, Conference Proceedings. https://doi.org/10.18260/1-2--38032

Hairunisa, A., & Abdurahman, M. (2024). The Use of the Teams Games Tournament Learning Model Assisted by Domino Cards in Mufradāt Learning. Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 4(3), 904–918. https://doi.org/10.53299/jppi.v4i3.611

Hamdi, T. T., Musafa’ah, S., & Hasanah, R. (2025). Mu’tazilah and the Digital Era: Reinterpreting Islamic Tafsir in the Era of Artificial Intelligence (AI). Jurnal Semiotika-Q: Kajian Ilmu Al-Quran Dan Tafsir, 5(1), 1–16.

Hasanah, R. (2024). Improving Quality Through the Lean Six Sigma Approach. 02(01), 1029–1037.

Hasanah, R. (2025). Self-Improvement Training in Increasing Students’ Room Management Creativity. 01(01), 10–17.

Hidayat, F., & Nizar, M. (2021). Addie Model (Analysis, Design, Development, Implementation, and Evaluation) in Islamic Religious Education Learning. Jurnal Inovasi Pendidikan Agama Islam (JIPAI), 1(1), 28–38. https://doi.org/10.15575/jipai.v1i1.11042

Hidayat, M. N. F., Baharun, H., Aisyah, E. N., Zaini, A. W., Sanjani, M. A. F., & Hasanah, R. (2024). Bridging the Digital Divide: The Role of Public Relations in Enhancing Digital Inclusivity. 2024 10th International Conference on Education and Technology (ICET), 59–66. https://doi.org/10.1109/ICET64717.2024.10778472

Indarto, A., Fadilah, R. N., & Anggraini, W. (2024). Development of Web-Based Mathematics Learning Modules Based on Addie’s Steps. Jurnal Matematika Dan Ilmu Pengetahuan Alam, 3(2), 51–60. https://doi.org/10.8734/Trigo.v1i2.365

Kurniawati, L., Ganda, N., & Mulyadiprana, A. (2021). Development of Monopoly Game-Based Learning Media in Elementary School Social Studies Lessons. PEDADIDAKTIKA, 8(4), 860–873. https://doi.org/10.17509/pedadidaktika.v8i4.41752

Lee, Y. H., Chou, Y. T., & Sung, Y. T. (2021). Development and Validation of a Diagnostic Assessment of the Chinese Competence System. Bulletin of Educational Psychology, 53(2), 285–306. https://doi.org/10.6251/BEP.202112_53(2).0002

Maimun, & Bahtiar. (2023). Students’ Learning Independence and Critical Thinking Ability Using Mobile Learning Technology. European Journal of Educational Research, 12(4), 1815–1830. https://doi.org/10.12973/eu-jer.12.4.1815

McTigue, E. M., Solheim, O. J., Zimmer, W. K., & Uppstad, P. H. (2020). Critically Reviewing GraphoGame Across the World: Recommendations and Cautions for Research and Implementation of Computer-Assisted Instruction for Word-Reading Acquisition. Reading Research Quarterly, 55(1), 45–73. https://doi.org/10.1002/rrq.256

Munawwarah, M., Laili, N., & Tohir, M. (2020). Students’ Critical Thinking Skills in Solving Mathematical Problems Based on 21st Century Skills. Alifmatika: Jurnal Pendidikan Dan Pembelajaran Matematika, 2(1), 37–58. https://doi.org/10.35316/alifmatika.2020.v2i1.37-58

Naseer, F., Khan, M. N., Tahir, M., Addas, A., & Aejaz, S. M. H. (2024). Integrating Deep Learning Techniques for Personalized Learning Pathways in Higher Education. Heliyon, 10(11). https://doi.org/10.1016/j.heliyon.2024.e32628

Nenohai, J. A., Rokhim, D. A., Agustina, N. I., & Munzil, M. (2022). Development of Gamification-Based Wordwall Game Platform on Reaction Rate Materials. Orbital, 14(2), 116–122. https://doi.org/10.17807/orbital.v14i2.16206

Nirwana, I., Nurcahyo, M. A., & Listiarini, Y. (2024). Development of Domino Card Media in Science Learning on Plant Structure and Function Material for Grade IV Elementary School. Jurnal Edukasi, 1(3), 325–335. https://doi.org/10.60132/edu.v1i3.189

Pereira, G., Berti, I. C. L. W., Andrade, M., Barros, V., Caetano, A. M. P., Silva, R., … Paletta, F. C. (2024). Teaching to Research: The Use of Gamification in Pedagogical Experiences. Lecture Notes in Educational Technology, pp. 179–191. https://doi.org/10.1007/978-981-97-0661-7_13

Pristiwanti, D., Badariah, B., Hidayat, S., & Dewi, R. S. (2022). Definition of Education. Jurnal Pendidikan Dan Konseling, 4(6), 7911–7915. https://doi.org/10.33387/bioedu.v6i2.7305

Rahmadayanti, D., & Hartoyo, A. (2022). Portrait of the Independent Curriculum: The Form of Independent Learning in Elementary School. Journal of Basic Education, 6(4), 7174–7187.

Ramdani, A., Jufri, A. W., Gunawan, F., M., & Yustiqvar, M. (2021). Analysis of Students’ Critical Thinking Skills in Terms of Gender using Science Teaching Materials based on the 5e Learning Cycle, Integrated with Local Wisdom. Jurnal Pendidikan IPA Indonesia, 10(2), 187–199. https://doi.org/10.15294/jpii.v10i2.29956

Shanta, S., & Wells, J. G. (2022). T/E Design-Based Learning: Assessing Students’ Critical Thinking and Problem-Solving Abilities. International Journal of Technology and Design Education, 32(1), 267–285. https://doi.org/10.1007/s10798-020-09608-8

Shields, B. J., Stevens, J., Li, J., Parasram, M., Damani, F., Alvarado, J. I. M., … Doyle, A. G. (2021). Bayesian Reaction Optimization as a Tool for Chemical Synthesis. Nature, 590(7844), 89–96. https://doi.org/10.1038/s41586-021-03213-y

Sumarni, W., & Kadarwati, S. (2020). Ethno-stem Project-Based Learning: Its Impact on Critical and Creative Thinking Skills. Jurnal Pendidikan IPA Indonesia, 9(1), 11–21. https://doi.org/10.15294/jpii.v9i1.21754

Sysoyev, P. V., & Filatov, E. M. (2023). Method of the Development of Students’ Foreign Language Communication Skills based on Practice with a Chatbot. Perspektivy Nauki i Obrazovania, 63(3), 201–218. https://doi.org/10.32744/pse.2023.3.13

Verganti, R., Dell’Era, C., & Swan, K. S. (2021). Design Thinking: Critical Analysis and Future Evolution. Journal of Product Innovation Management, Vol. 38, pp. 603–622. https://doi.org/10.1111/jpim.12610

Yavaş, S., Bülbül, T., & Topçu Gavas, H. (2021). The Effect on Pain Level and Comfort of Foot Massages Given by Mothers to Newborns Before Heel Lancing: Double-Blind Randomized Controlled Study. Japan Journal of Nursing Science, 18(4). https://doi.org/10.1111/jjns.12421

Yuan, Y., Chen, Y., Liu, Y., & Ding, K. (2021). The Neighborhood Effect of Residential Greenery on Residents’ Self-Rated Health: A Case Study of Guangzhou, China. Dili Xuebao/Acta Geographica Sinica, 76(8), 1965–1975. https://doi.org/10.11821/dlxb202108011

Downloads

Published

2026-03-02

How to Cite

Lailatul Fitri, W., Hilmiyati, F., & Juhji, J. (2026). Domino Card Media Development to Improve Critical Thinking Skills of 5th Grade Elementary School Students. Indonesian Journal of Progressive Pedagogy, 2(1), 43–61. https://doi.org/10.61987/ijpp.v2i1.1272

Issue

Section

Articles